Problem based/case-based learning case studies

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Case study reflecting on a final year engineering unit focused on developing employability skills. ...
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Case study reflecting on Bristol Law Clinic, enabling law students to engage with the 'law in action' . ...
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Case study reflecting on a second year unit focused on developing employability skills for Computer Science students. ...
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This case study looks at the experience of 50 second year Physical Geographers on the Research Methods unit who went out in teams to work with local park groups looking at soil and water quality questions. ...
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Discussing the redesign of the third-year optional psychology unit on ‘Drug Use and Addiction’ online, where they take the opportunity to completely overhaul the course and update pedagogy. ...
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Video case study exploring how to transform practical activities for an online learning environment. ...
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This short video case study provides guidance on moving practical/lab based sessions online ...
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Blog series 'The Office' - find out how James Norman created his own 'company', complete with its own office space in order to teach his Timber Engineering unit. Students worked on real briefs and projects as 'employees' throughout this authentic and unique learning experience. ...
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Blog post and poster for a project looking into support for graduates on the Accelerated Graduate Entry Programme (AGEP), specifically looking at the impact physical and digital space had on learning. ...
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Examples of how the Clinical skills lab at Langford utilies 'Authentic, problem based learning. ...
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Two cows at the gate
Brief outline of the use of a clinical skills lab as an active learning space. ...
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Discussion regarding how to utilise a Problem-Based Approach to teaching ...
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Interview with Michaela Borg (Nottingham Trent University) discussing an enquiry based active learning approach called SCALE-UP to support student engagement, attendance and attainment. ...
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Post discussing a 'Using Games in Teaching' event, which outlines and links to a decision making game called 'Decisions and Disruptions' as and example of the use of games in teaching. ...
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Three children looking at a test tube and beaker in a laboratory
A project that engaged students in real life scientific investigation and field work, to develop scientific report writing and data handling. In addition it benefitted students in developing transferable skills and provided the opportunity to engage with the local community in outreach activity. ...
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Two students recording using a video camera and boom microphone
Development of a guide to creating video for assessments. Utilisation of the guide to support students in creating and using video as a novel assessment method. The team outline how they formulated and assessed students with this approach. ...
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A PowerPoint showing the re-design of materials and session to include weekly tests and problem based active group work. ...
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