1. Start with an activity.
Engage students from the beginning by asking them to write a question they’d like to be answered during the session, drawing a picture of their initial impressions of the topic or even take a selfie of their expression towards the day’s session and sharing it with the group! By doing this they make an initial investment in the session and you can use it to come back and reflect on these contributions at the end of the session.
2. Outline the session.
People want to know what they’re in for before investing their time. Have you ever checked out the menu at a restaurant before you’ve been? Looked at the running time for a film before you’ve watched it? The same applies here. Outline each activity, what materials are needed for it and how long you expect it to take – that way students can plan around how much time they have. Don’t forget to include those all-important ILO’s!
3. Break it down.
Just because your students can sit through an hour-long lecture you give doesn’t mean they can do the same online… Try and make any ‘passive’ activity (videos, podcasts, narrated presentations, reading (without note-taking)) no longer than 10 minutes at a time.
4. 50% active, 50% passive.
This is ambitious, but a great target to aim for when you’re designing your content. ‘Active’ includes anything the student has to do: write, type, draw, play, interact, take quizzes; passive includes everything else. Studies have repeatedly shown students benefit from a mix of both of these activities but try and keep the balance in check.
5. Keep telling your stories.
Moving content online doesn’t mean you have to become a robot in your delivery. Stories enrich teaching, creating a personal and emotional connection to the content and therefore make it more memorable and engaging. Try and keep your delivery as close to your classroom style as possible – this is what students are used to and we want to continue that where we possibly can.
6. Gamify it.
Gamifying content shouldn’t be reserved for the super-techy and it doesn’t mean just turning your content into a game. Adding game-like elements to sessions can have a massive impact on engagement and makes the learning more fun. Simple implementations include students moving up ‘levels’ as they move through content, adding quizzes to ‘unlock’ secret content and even having a leaderboard for top contributors to online forums.
Please get in touch with the BILT Team for more information about how to do anything we’ve mentioned above, or have an idea you want to discuss further with someone on the team.
Bristol Institute for Learning and Teaching