The first ‘Using Games in Teaching’ event, organised by Chrysanthi Tseloudi and Suzi Wells from the Digital Education Office, saw 25 colleagues from across the University come together to discuss their experiences, hopes and ideas for gamifying learning. A wide range of staff attended the event, with both Professional Services and Academic staff represented, and with a wealth of experience among them.
The event started with an introduction from each member of the group, a summary of their experience with games and explanation as to why they had attended the session. It was clear that the understanding and experience of types of games varied vastly, from computer games to card games, everyone had a different perspective on what ‘using games in teaching’ meant.
The main part of the event looked at ‘Decisions and Disruptions‘, a decision-making game using Lego models and cards originally developed at Lancaster University and now being developed further by Ben Shreeve from the School of Computer Science. The game was created to try to understand how organisations have made their investment decisions in the hope to understand how cyber security failures occur. Players work as a team to advise their company what they should buy (items are on the cards), then once these decisions have been made players suffer various cyber-attacks and participants see how their decisions have impacted the organisation. They play the game through four rounds, attempting to secure the organisation over time with a finite budget and multiple consequences. The game is beneficial as it allows staff to work as a team with both technical and non-technical staff, with the Lego working as a visual aid to help the players relate to their own workplace. The tactile element of the Lego also helps embed the learning (a point which was seconded by a number of others around the room).
We concluded the event with a small and simple game to play. We were asked how often we would like the ‘Using Games in Teaching’ events to take place in future, ranging from once a teaching block to once a month, with a physical scale being shown from one end of the room to the other. The ‘game’ element came when we were asked to show our answers using a paper aeroplane we had just created launched across the room. This simple yet amusing activity lifted the session and was something which could easily be done in the classroom to add a little fun and make the session more memorable.
Please contact Chrysanthi Tseloudi or Suzi Wells if you’d like to come along to the next one.